head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
On-rails dismemberment aim against fully scripted necromorph spawns.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Dead Space: Extraction leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Dead Space: Extraction leans a little harder on execution, though the gap is small.
Dead Space: Extraction
Limb-targeting precision under rail pressure is the core test
Half-Life 2
Gravity gun and shooting demand precision.
Half-Life 2 leans a little harder on reads, though the gap is small.
Dead Space: Extraction
Necromorphs spawn from scripted positions, never adapting
Half-Life 2
Combine AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space: Extraction
Spawns are fixed after the first ride-through
Half-Life 2
Almost no randomness.
Dead Space: Extraction leans a little harder on optimization, though the gap is small.
Dead Space: Extraction
Memorising spawn timing and ammo pickups drives high scores
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.