head to head
Dead SpacevsHalf-Life
Dead Space leans Execution (Practiced Mastery); Half-Life leans Execution (Practiced Mastery).
Dead SpaceHalf-Life
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Dead Space leans harder on variance: Ambush placements are scripted-but-unknown on a first run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

