head to head
Deadbolt asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
Planning a clean route through each level, then executing it without a single mistake.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Deadbolt leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Deadbolt leans clearly harder on execution.
Deadbolt
One-hit deaths demand precise shots and clean movement
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Undead follow patrol scripts, never modelling the player
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Enemy placements are mostly fixed with minor behavioural noise
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadbolt
Planning entry routes and kill order is half the level
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.