head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A cinematic platformer testing traversal timing through fixed environmental puzzles.

Execution · Practiced Mastery
Gentle precision platforming with puzzle rooms built around a grab-and-throw mechanic.
Deadlight leans Execution (Practiced Mastery); Klonoa leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Jump and vault timing under pursuit needs precision
Klonoa
Grab-and-throw platforming needs clean but forgiving timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Shadows mob on simple fixed triggers
Klonoa
Enemies and bosses run fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Linear cinematic levels with nothing random
Klonoa
Levels are identical on every attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Learning trap layouts and zombie luring solves each screen
Klonoa
Collectible routes and puzzle rooms reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.