head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A cinematic platformer testing traversal timing through fixed environmental puzzles.

Execution · Practiced Mastery
A dark puzzle-platformer sequel about two children fleeing nightmares.
Deadlight leans Execution (Practiced Mastery); Little Nightmares II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Jump and vault timing under pursuit needs precision
Little Nightmares II
More combat and platforming precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Shadows mob on simple fixed triggers
Little Nightmares II
Enemies are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Linear cinematic levels with nothing random
Little Nightmares II
Minimal randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Learning trap layouts and zombie luring solves each screen
Little Nightmares II
Set-piece solutions are fixed.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.