head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A cinematic platformer testing traversal timing through fixed environmental puzzles.

Execution · Practiced Mastery
A boost-era Sonic where your custom avatar joins the fight against Infinite.
Deadlight leans Execution (Practiced Mastery); Sonic Forces leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Jump and vault timing under pursuit needs precision
Sonic Forces
Short boost stages with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Shadows mob on simple fixed triggers
Sonic Forces
Scripted villains only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Linear cinematic levels with nothing random
Sonic Forces
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadlight
Learning trap layouts and zombie luring solves each screen
Sonic Forces
S-rank routes and avatar Wispon choices
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.