head to head
DeadlinevsSherlock Holmes: Crimes & Punishments
Deadline leans Optimization (Systems & Chaos); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).
DeadlineSherlock Holmes: Crimes & Punishments
Axis by axis
Execution0 vs 1
Sherlock Holmes: Crimes & Punishments leans harder on execution: Minor minigames, no real dexterity ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Deadline leans harder on variance: Hidden motives and unseen NPC schedules until mapped
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

