head to head

Deadline cover artvsTotally Accurate Battle Simulator cover art

DeadlinevsTotally Accurate Battle Simulator

Deadline leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10
DeadlineTotally Accurate Battle Simulator

Axis by axis

Execution0 vs 1

Totally Accurate Battle Simulator leans harder on execution: Place units then watch; no hands required

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 5

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Deadline

full breakdown

Totally Accurate Battle Simulator