head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The sequel-prequel sends Agent York skateboarding around a Louisiana town to solve another surreal murder case.

Optimization · Pure Optimization
Small-town murder-mystery JRPG balancing friendships by day and TV-world dungeons by night.
Deadly Premonition 2: A Blessing in Disguise leans Optimization (Pure Optimization); Persona 4 leans Optimization (Pure Optimization).
Deadly Premonition 2: A Blessing in Disguise leans a little harder on execution, though the gap is small.
Deadly Premonition 2: A Blessing in Disguise
Skateboarding and light combat ask little of the hands
Persona 4
Menu combat; zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Enemies are scripted nuisances, never adaptive
Persona 4
Shadow bosses use scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Unknown town events and clues on a first investigation
Persona 4
Randomized dungeon floors and fusion rolls
Persona 4 leans a little harder on optimization, though the gap is small.
Deadly Premonition 2: A Blessing in Disguise
Daily scheduling, crafting, and routing are the real systems
Persona 4
Social link scheduling and weakness-exploit planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.