head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The sequel-prequel sends Agent York skateboarding around a Louisiana town to solve another surreal murder case.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Deadly Premonition 2: A Blessing in Disguise leans Optimization (Pure Optimization); Starbound leans Optimization (Pure Optimization).
Starbound leans a little harder on execution, though the gap is small.
Deadly Premonition 2: A Blessing in Disguise
Skateboarding and light combat ask little of the hands
Starbound
Light platforming and combat, generous margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Enemies are scripted nuisances, never adaptive
Starbound
Procedural NPCs follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Unknown town events and clues on a first investigation
Starbound
Procedural planets and loot keep early exploration unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Daily scheduling, crafting, and routing are the real systems
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.