head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The sequel-prequel sends Agent York skateboarding around a Louisiana town to solve another surreal murder case.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Deadly Premonition 2: A Blessing in Disguise leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Skateboarding and light combat ask little of the hands
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Enemies are scripted nuisances, never adaptive
The Elder Scrolls III: Morrowind
No adaptive opposition
Deadly Premonition 2: A Blessing in Disguise leans a little harder on variance, though the gap is small.
Deadly Premonition 2: A Blessing in Disguise
Unknown town events and clues on a first investigation
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition 2: A Blessing in Disguise
Daily scheduling, crafting, and routing are the real systems
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Deadly Premonition 2: A Blessing in Disguise →
full breakdown
The Elder Scrolls III: Morrowind →