head to head
Deadly Premonition: Director's CutvsDetroit: Become Human
Deadly Premonition: Director's Cut leans Optimization (Practiced Mastery); Detroit: Become Human leans Optimization (Light / Casual).
Deadly Premonition: Director's CutDetroit: Become Human
Axis by axis
Execution3 vs 2
Deadly Premonition: Director's Cut leans harder on execution: Clunky shooting against slow enemies asks very little
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 3
Deadly Premonition: Director's Cut leans harder on optimization: Town schedules and side-quest timing reward light planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

