head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A famously janky open-world horror mystery where FBI agent Francis York Morgan investigates a small-town murder.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
Deadly Premonition leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Clunky combat is forgiving and rarely the obstacle
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Shadows and the Raincoat Killer follow fixed scripts
The Elder Scrolls III: Morrowind
No adaptive opposition
Deadly Premonition leans a little harder on variance, though the gap is small.
Deadly Premonition
Town schedules and side content are unknown until discovered
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deadly Premonition
Time management, schedules, and routing dominate completion
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.