head to head
Dear EsthervsProteus
Dear Esther leans Variance (Light / Casual); Proteus leans Variance (Light / Casual).
Dear EstherProteus
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Proteus leans harder on variance: Each island is procedurally generated and unknown.
Optimization1 vs 0
Dear Esther leans harder on optimization: Nothing to solve; the island is the story.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

