head to head
Death and TaxesvsOmori
Death and Taxes leans Optimization (Systems & Chaos); Omori leans Optimization (Pure Optimization).
Death and TaxesOmori
Axis by axis
Execution0 vs 1
Omori leans harder on execution: Turn-based menus, no dexterity needed
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Death and Taxes leans harder on variance: Consequences of choices are hidden until outcomes unfold
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

