head to head
Death HowlvsPrison Architect
Death Howl leans Optimization (Pure Optimization); Prison Architect leans Optimization (Pure Optimization).
Death HowlPrison Architect
Axis by axis
Execution1 vs 2
Prison Architect leans harder on execution: Layout design is deliberate; no twitch demands
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Death Howl leans harder on variance: Card draws and crafting finds vary each attempt
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

