head to head
Death Must DievsFive Nights at Freddy's 4
Death Must Die leans Optimization (Systems & Chaos); Five Nights at Freddy's 4 leans Variance (Systems & Chaos).
Death Must DieFive Nights at Freddy's 4
Axis by axis
Execution5 vs 4
Death Must Die leans harder on execution: Dodging projectile waves needs movement skill.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization7 vs 6
Death Must Die leans harder on optimization: Skill scaling and god synergies reward planning.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

