head to head
Death Must DievsOnce Human
Death Must Die leans Optimization (Systems & Chaos); Once Human leans Optimization (Practiced Mastery).
Death Must DieOnce Human
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Death Must Die leans harder on variance: God and skill drops shape builds heavily.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

