head to head
Death Road to CanadavsR.E.P.O.
Death Road to Canada leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Death Road to CanadaR.E.P.O.
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
R.E.P.O. leans harder on reads: Monsters follow randomised scripts, not adaptive minds
Variance8 vs 7
Death Road to Canada leans harder on variance: Random events, recruits and city layouts define every run
Optimization6 vs 5
Death Road to Canada leans harder on optimization: Supply management and event-odds knowledge tame the chaos
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

