head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A crisp isometric action-adventure about a reaping crow.

Execution · Practiced Mastery
First-person parkour against zombies, especially terrifying after dark.
Death's Door leans Execution (Practiced Mastery); Dying Light leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Tight dodge-and-strike combat
Dying Light
Parkour traversal and melee timing demanding.
Death's Door leans a little harder on reads, though the gap is small.
Death's Door
Scripted bosses with patterns
Dying Light
Zombie AI scripted, non-adaptive.
Dying Light leans a little harder on variance, though the gap is small.
Death's Door
Deterministic world
Dying Light
Night-hunter encounters bring randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Stat allocation and weapon choice
Dying Light
Crafting, blueprints, skill trees solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.