head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A crisp isometric action-adventure about a reaping crow.

Execution · Practiced Mastery
Tactical shooter precision built around planned approaches and synchronised takedowns.
Death's Door leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon: Future Soldier leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Tight dodge-and-strike combat
Tom Clancy's Ghost Recon: Future Soldier
Sync-shot timing and cover gunplay reward precision
Tom Clancy's Ghost Recon: Future Soldier leans a little harder on reads, though the gap is small.
Death's Door
Scripted bosses with patterns
Tom Clancy's Ghost Recon: Future Soldier
Multiplayer flanks involve humans; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Deterministic world
Tom Clancy's Ghost Recon: Future Soldier
Encounters are designed set pieces
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Stat allocation and weapon choice
Tom Clancy's Ghost Recon: Future Soldier
Gunsmith loadouts and approach planning are the tactical layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.