head to head
Death SquaredvsPlanescape: Torment
Death Squared leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Death SquaredPlanescape: Torment
Axis by axis
Execution2 vs 1
Death Squared leans harder on execution: Slow robot movement; precision rarely matters
Reads0 vs 1
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

