head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A traversal-focused game where planning routes and managing cargo load is the core system.

Optimization · Practiced Mastery
A WWII stealth game about ghosting through guard patrols as a British spy.
Death Stranding 2: On the Beach leans Optimization (Practiced Mastery); Velvet Assassin leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding 2: On the Beach
balance and terrain traversal need care
Velvet Assassin
Stealth kill timing and shadow movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding 2: On the Beach
BTs and MULEs are scripted, not adaptive
Velvet Assassin
Guards patrol on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding 2: On the Beach
terrain and weather encounters vary
Velvet Assassin
Patrol layouts unknown only on first attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding 2: On the Beach
route planning and load management solvable
Velvet Assassin
Routes through guard patterns are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.