head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.

Optimization · Pure Optimization
A tactical action game about a robot uprising against humanity's remnants.
Death Stranding leans Optimization (Pure Optimization); Evotinction leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Balance and traversal inputs, modest demands.
Evotinction
squad control demands light tactical input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
BTs and MULEs scripted, predictable.
Evotinction
AI robots follow scripted combat behavior
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Terrain, weather, BT spawns randomized.
Evotinction
randomized encounters and mutation events
Death Stranding leans a little harder on optimization, though the gap is small.
Death Stranding
Cargo loadouts, routes, structures highly solvable.
Evotinction
squad and evolution system optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.