head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.

Optimization · Pure Optimization
A time-hopping JRPG sequel built on stagger combos, paradigm switching, and collecting tameable monsters.
Death Stranding leans Optimization (Pure Optimization); Final Fantasy XIII-2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Balance and traversal inputs, modest demands.
Final Fantasy XIII-2
Real-time paradigm shifts and QTEs need modest timing.
Death Stranding leans a little harder on reads, though the gap is small.
Death Stranding
BTs and MULEs scripted, predictable.
Final Fantasy XIII-2
Boss behaviours are scripted and learnable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Terrain, weather, BT spawns randomized.
Final Fantasy XIII-2
Monster drops and timeline secrets until catalogued.
Final Fantasy XIII-2 leans a little harder on optimization, though the gap is small.
Death Stranding
Cargo loadouts, routes, structures highly solvable.
Final Fantasy XIII-2
Paradigm decks, monster builds, and stagger routing are the game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.