head to head
Death StrandingvsLock's Quest
Death Stranding leans Optimization (Pure Optimization); Lock's Quest leans Optimization (Pure Optimization).
Death StrandingLock's Quest
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Death Stranding leans harder on variance: Terrain, weather, BT spawns randomized.
Optimization7 vs 8
Lock's Quest leans harder on optimization: Turret placement and defensive engineering is the game
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

