head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.
Death Stranding leans Optimization (Pure Optimization); Silent Hill 2 (2001) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Balance and traversal inputs, modest demands.
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
BTs and MULEs scripted, predictable.
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Terrain, weather, BT spawns randomized.
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Death Stranding leans a little harder on optimization, though the gap is small.
Death Stranding
Cargo loadouts, routes, structures highly solvable.
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.