head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.

Optimization · Pure Optimization
Side-on turn-based tactics where you manually aim ricocheting bullets for a steambot pirate crew.
Death Stranding leans Optimization (Pure Optimization); SteamWorld Heist leans Optimization (Pure Optimization).
SteamWorld Heist leans a little harder on execution, though the gap is small.
Death Stranding
Balance and traversal inputs, modest demands.
SteamWorld Heist
Manual aim and ricochet shots reward steady hands
Death Stranding leans a little harder on reads, though the gap is small.
Death Stranding
BTs and MULEs scripted, predictable.
SteamWorld Heist
Enemy bots follow fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Terrain, weather, BT spawns randomized.
SteamWorld Heist
Procedural ship layouts and loot drops
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Death Stranding
Cargo loadouts, routes, structures highly solvable.
SteamWorld Heist
Crew builds, weapon picks, and turn routing carry runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.