head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Cargo-hauling odyssey where route planning and loadout matter most.

Optimization · Pure Optimization
An underwater survival game won by methodical tech progression.
Death Stranding leans Optimization (Pure Optimization); Subnautica leans Optimization (Pure Optimization).
Death Stranding leans a little harder on execution, though the gap is small.
Death Stranding
Balance and traversal inputs, modest demands.
Subnautica
Movement is slow; no precision demands.
Death Stranding leans a little harder on reads, though the gap is small.
Death Stranding
BTs and MULEs scripted, predictable.
Subnautica
Creatures follow scripted patrols; no adaptation.
Death Stranding leans a little harder on variance, though the gap is small.
Death Stranding
Terrain, weather, BT spawns randomized.
Subnautica
Resource node placement mildly randomized.
Subnautica leans a little harder on optimization, though the gap is small.
Death Stranding
Cargo loadouts, routes, structures highly solvable.
Subnautica
Tech progression and base routing solve the ocean.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.