head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The expanded sequel sending the SMERSH operative on more elaborate WWII infiltration missions.

Optimization · Pure Optimization
Story-driven Hitman entry trading open sandboxes for tighter cinematic stealth.
Death to Spies: Moment of Truth leans Optimization (Pure Optimization); Hitman: Absolution leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death to Spies: Moment of Truth
Stealth inputs are forgiving once the plan exists
Hitman: Absolution
Cover stealth, point-shooting, and tighter action sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Death to Spies: Moment of Truth
Guards never learn from your previous attempts
Hitman: Absolution
Enemies follow scripted detection logic
Death to Spies: Moment of Truth leans a little harder on variance, though the gap is small.
Death to Spies: Moment of Truth
Initial uncertainty about patrols and objective placement
Hitman: Absolution
Disguise suspicion feels fuzzy until learned
Death to Spies: Moment of Truth leans a little harder on optimization, though the gap is small.
Death to Spies: Moment of Truth
Perfect routes through clockwork levels are fully solvable
Hitman: Absolution
Linear-ish levels still reward planned routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.