head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The expanded sequel sending the SMERSH operative on more elaborate WWII infiltration missions.

Optimization · Pure Optimization
An open world where build optimisation dissolves every combat challenge.
Death to Spies: Moment of Truth leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim - Special Edition leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Death to Spies: Moment of Truth
Stealth inputs are forgiving once the plan exists
The Elder Scrolls V: Skyrim - Special Edition
Combat timing matters little; difficulty bends to your build
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Death to Spies: Moment of Truth
Guards never learn from your previous attempts
The Elder Scrolls V: Skyrim - Special Edition
Draugr and dragons run scripted AI packages
Death to Spies: Moment of Truth leans a little harder on variance, though the gap is small.
Death to Spies: Moment of Truth
Initial uncertainty about patrols and objective placement
The Elder Scrolls V: Skyrim - Special Edition
Loot rolls and radiant quests add minor mapped randomness
Death to Spies: Moment of Truth leans a little harder on optimization, though the gap is small.
Death to Spies: Moment of Truth
Perfect routes through clockwork levels are fully solvable
The Elder Scrolls V: Skyrim - Special Edition
Perk, crafting and stealth-archer loops trivially solve combat
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Death to Spies: Moment of Truth →
full breakdown
The Elder Scrolls V: Skyrim - Special Edition →