head to head
Deathmatch ClassicvsInsurgency
Deathmatch Classic leans Execution (Competitive PvP); Insurgency leans Execution (Competitive PvP).
Deathmatch ClassicInsurgency
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 3
Insurgency leans harder on variance: No killcam or HUD hides enemy positions
Optimization3 vs 4
Insurgency leans harder on optimization: Loadout points and objective route knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

