head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Cave's gothic horizontal bullet hell with player-chosen stage difficulty and item-chain scoring.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.
Deathsmiles leans Execution (Practiced Mastery); Hotline Miami leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Horizontal bullet dodging with dual-direction shooting
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Scripted gothic enemies never adapt
Hotline Miami
Enemies are dumb scripted reactors
Hotline Miami leans a little harder on variance, though the gap is small.
Deathsmiles
Selectable difficulty fixes patterns, little randomness
Hotline Miami
Slight enemy behavior wobble between restarts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Item counter and rank route choices drive scoring
Hotline Miami
Route planning and mask choice per floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.