head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cave's gothic horizontal bullet hell with player-chosen stage difficulty and item-chain scoring.

Execution · Practiced Mastery
Balletic side-scrolling shooter about chaining stylish slow-motion gun acrobatics.
Deathsmiles leans Execution (Practiced Mastery); My Friend Pedro leans Execution (Practiced Mastery).
Deathsmiles leans a little harder on execution, though the gap is small.
Deathsmiles
Horizontal bullet dodging with dual-direction shooting
My Friend Pedro
Slow-motion acrobatic gunplay rewards precise control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Scripted gothic enemies never adapt
My Friend Pedro
Enemies are static placements
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Selectable difficulty fixes patterns, little randomness
My Friend Pedro
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Item counter and rank route choices drive scoring
My Friend Pedro
Score-chasing optimal routes and trick chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.