head to head
DeathsmilesvsResogun
Deathsmiles leans Execution (Practiced Mastery); Resogun leans Execution (Practiced Mastery).
DeathsmilesResogun
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Resogun leans harder on variance: Particle-based destruction and some randomised enemy entry points
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

