head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Cave's gothic horizontal bullet hell with player-chosen stage difficulty and item-chain scoring.

Execution · Practiced Mastery
Retro ninja platformer that flips from linear levels into a time-hopping metroidvania.
Deathsmiles leans Execution (Practiced Mastery); The Messenger leans Execution (Practiced Mastery).
Deathsmiles leans a little harder on execution, though the gap is small.
Deathsmiles
Horizontal bullet dodging with dual-direction shooting
The Messenger
cloudstep chains demand precise aerial control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Scripted gothic enemies never adapt
The Messenger
enemies and bosses are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathsmiles
Selectable difficulty fixes patterns, little randomness
The Messenger
deterministic level design
Deathsmiles leans a little harder on optimization, though the gap is small.
Deathsmiles
Item counter and rank route choices drive scoring
The Messenger
upgrade economy and late-game route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.