head to head
DeceitvsInsurgency
Deceit leans Reads (Bluff & Deduction); Insurgency leans Execution (Competitive PvP).
DeceitInsurgency
Axis by axis
Execution5 vs 8
Insurgency leans harder on execution: One-shot lethality rewards precise aim
Reads8 vs 6
Deceit leans harder on reads: Identifying infected players requires reading adaptive human bluffs.
Variance6 vs 3
Deceit leans harder on variance: Hidden infected roles and item spawns conceal key information.
Optimization3 vs 4
Insurgency leans harder on optimization: Loadout points and objective route knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

