head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A melancholy mobile rhythm game built around piano pieces and a wordless fairy tale.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Deemo leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Deemo leans a little harder on execution, though the gap is small.
Deemo
Piano-style falling notes need clean two-thumb accuracy
Half-Life 2
Gravity gun and shooting demand precision.
Half-Life 2 leans a little harder on reads, though the gap is small.
Deemo
Charts are fixed
Half-Life 2
Combine AI scripted, non-adaptive.
Half-Life 2 leans a little harder on variance, though the gap is small.
Deemo
No randomness
Half-Life 2
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deemo
Memorizing dense piano passages
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.