head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.
Optimization · Practiced Mastery
A co-op action RPG where artifact RNG and elemental build optimisation are the core long-term challenges.
Deep Rock Galactic leans Execution (Practiced Mastery); Genshin Impact leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Genshin Impact
Spiral Abyss time trials demand precise rotation and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Genshin Impact
PvE entirely; no human opponent to model
Deep Rock Galactic leans a little harder on variance, though the gap is small.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Genshin Impact
Gacha banner pulls and artifact substats are high-variance systems
Genshin Impact leans a little harder on optimization, though the gap is small.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Genshin Impact
Elemental reaction builds and team compositions are exhaustively solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.