head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Twitch Chaos
A kart racer where controlled chaos from random items tempers otherwise precise driving skill.
Deep Rock Galactic leans Execution (Practiced Mastery); Mario Kart 8 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Mario Kart 8
precise drifting and item timing matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Mario Kart 8
minimal, mostly reacting not predicting
Mario Kart 8 leans a little harder on variance, though the gap is small.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Mario Kart 8
item boxes are heavily randomized
Deep Rock Galactic leans a little harder on optimization, though the gap is small.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Mario Kart 8
track lines and item strategy solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.