head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Practiced Mastery
Bullet-hell dodging fed by a solvable gun-crafting system across random rooms.
Deep Rock Galactic leans Execution (Practiced Mastery); Mothergunship leans Execution (Practiced Mastery).
Mothergunship leans a little harder on execution, though the gap is small.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Mothergunship
Dodging bullet-hell rooms while jumping demands real twitch skill
Deep Rock Galactic leans a little harder on reads, though the gap is small.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Mothergunship
Robots follow fixed firing scripts with no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Mothergunship
Randomised rooms and shop offers shape every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Mothergunship
Gun-crafting combinations are a solvable engineering puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.