head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Practiced Mastery
Loot-driven co-op heist shooter where builds and route knowledge make perfect crimes.
Deep Rock Galactic leans Execution (Practiced Mastery); Payday 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Payday 2
Sustained gunfights and stealth execution under pressure
Deep Rock Galactic leans a little harder on reads, though the gap is small.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Payday 2
Cops and guards follow spawn scripts
Deep Rock Galactic leans a little harder on variance, though the gap is small.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Payday 2
Random vault locations, guard patrols, and escrow rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Payday 2
Skill builds and stealth route planning per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.