head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.
Deep Rock Galactic leans Execution (Practiced Mastery); Remnant: From the Ashes leans Execution (Practiced Mastery).
Remnant: From the Ashes leans a little harder on execution, though the gap is small.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.