head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Optimization · Practiced Mastery
Episodic survival horror pairing scarce-resource tension with co-op character switching.
Deep Rock Galactic leans Execution (Practiced Mastery); Resident Evil Revelations 2 leans Optimization (Practiced Mastery).
Deep Rock Galactic leans a little harder on execution, though the gap is small.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Resident Evil Revelations 2
Aiming under pressure and dodge timing against enemies.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Resident Evil Revelations 2
Scripted enemies and co-op partner; no adaptive opposition.
Deep Rock Galactic leans a little harder on variance, though the gap is small.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Resident Evil Revelations 2
First-run scares, unknown layouts, raid mode loot rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Resident Evil Revelations 2
Resource routing, enemy spawn knowledge, episode mastery once mapped.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.