head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A co-op mining shooter where reading randomised caves and optimising class roles carry teams through escalating bug hordes.

Optimization · Practiced Mastery
A tighter sequel that raises execution demands while deepening the build and meta-progression systems.
Deep Rock Galactic leans Execution (Practiced Mastery); Rogue Legacy 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Accurate shooting and mobility across 3D cave terrain is demanding
Rogue Legacy 2
More demanding platforming and combat than the original
Deep Rock Galactic leans a little harder on reads, though the gap is small.
Deep Rock Galactic
Glyphids follow scripted swarm patterns, not adaptive behaviour
Rogue Legacy 2
All enemies follow learned scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deep Rock Galactic
Cave layouts, bug types, and secondary objectives randomise each mission
Rogue Legacy 2
Class randomisation and relic pools create divergent runs
Rogue Legacy 2 leans a little harder on optimization, though the gap is small.
Deep Rock Galactic
Class builds, resource routing, and objective sequencing reward mastery
Rogue Legacy 2
Heirloom upgrades and class mastery form a deep meta-progression system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.