head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Practiced Mastery
Arena dueling that mixes build preparation with execution and opponent prediction.
Def Jam: Fight for NY leans Execution (Competitive PvP); Dissidia 012 Final Fantasy leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
Dissidia 012 Final Fantasy
Aerial chases and punish timing demand real dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
Dissidia 012 Final Fantasy
Versus humans, bravery mind-games and bait punishes matter
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
Dissidia 012 Final Fantasy
Little randomness once movesets are known
Dissidia 012 Final Fantasy leans a little harder on optimization, though the gap is small.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
Dissidia 012 Final Fantasy
Builds, equipment and matchup knowledge shape every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.