head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.
Def Jam: Fight for NY leans Execution (Competitive PvP); My Hero Ultra Rumble leans Execution (Competitive PvP).
My Hero Ultra Rumble leans a little harder on execution, though the gap is small.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
My Hero Ultra Rumble
aim and combo timing in battles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
My Hero Ultra Rumble
predicting human opponent tactics
My Hero Ultra Rumble leans a little harder on variance, though the gap is small.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
My Hero Ultra Rumble
item and loot drops are random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
My Hero Ultra Rumble
team comps and loadouts solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.