head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Competitive PvP
Sony's mascot brawler where only Super attacks score kills, making meter management the whole game.
Def Jam: Fight for NY leans Execution (Competitive PvP); PlayStation All-Stars Battle Royale leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
PlayStation All-Stars Battle Royale
Combo routes into Super meter need decent but modest hands.
PlayStation All-Stars Battle Royale leans a little harder on reads, though the gap is small.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
PlayStation All-Stars Battle Royale
Super-only kills make baiting human opponents the core decision.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
PlayStation All-Stars Battle Royale
Items and four-player chaos add mild randomness.
Def Jam: Fight for NY leans a little harder on optimization, though the gap is small.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
PlayStation All-Stars Battle Royale
Meter-build efficiency per character is the solvable layer.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.