head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A hip-hop themed brawler where customized fighters batter each other through New York clubs.

Execution · Competitive PvP
Grapple timing and reversal prediction against human opponents in the ring.
Def Jam: Fight for NY leans Execution (Competitive PvP); WWF War Zone leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Combo timing, grapple inputs, environment slams demand solid hands.
WWF War Zone
Move inputs and reversal timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Versus humans, baiting grabs and counters matters; AI is mappable.
WWF War Zone
Human opponents bait grapples and reversals constantly
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Def Jam: Fight for NY
Minor stage and AI behaviour randomness.
WWF War Zone
Minor hit randomness in grapple trades
Def Jam: Fight for NY leans a little harder on optimization, though the gap is small.
Def Jam: Fight for NY
Fighting-style blends, move purchases, venue weapons reward system knowledge.
WWF War Zone
Learning each wrestler's movelist and counters is the homework
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.