head to head
Def Jam: IconvsHalo: Reach
Def Jam: Icon leans Execution (Pure Mechanics); Halo: Reach leans Execution (Practiced Mastery).
Def Jam: IconHalo: Reach
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads4 vs 4
Even - both lean on reads about the same.
Variance1 vs 2
Halo: Reach leans harder on variance: Loadouts and spawns add small swings
Optimization4 vs 5
Halo: Reach leans harder on optimization: Ability matchups and map knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

